# iOS Client

Before running this app, create an `.env` file and run the sample server by
following the instructions
[here](https://github.com/stripe-samples/accept-a-payment#how-to-run-locally)

After running the sample server:

1. Run `pod install` to install the Stripe iOS SDK.
2. Open `AcceptAPayment.xcworkspace`
3. Build and run the project in the iOS simulator.
